1500 Chaos Orks!

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1500 Chaos Orks!

Post  Rhaevyn on Mon Sep 03, 2012 4:42 pm

Basically a shooty army with a large unit of Boyz to dominate midfield while the CSM tanks disassemble the opposition. 2 mekboys loota friends hang out behind the aegis defense line with the predators, repairing hull points and shooting stuff. double nurgle sorcs in temy armor move around where necessary, one perhaps providing counter charge support for the orks. CSM units sit on objectives and plink away with las/plas.


1500 Pts - Chaos Marines Roster

Total Roster Cost: 1500

Heavy Support: Chaos Predator (1#, 130 pts)
. . 1 Chaos Predator, 130 pts = (base cost 70 + Lascannon 60)

Heavy Support: Chaos Predator (1#, 130 pts)
. . 1 Chaos Predator, 130 pts = (base cost 70 + Lascannon 60)

Heavy Support: Chaos Vindicator (1#, 125 pts)
. . 1 Chaos Vindicator, 125 pts

Troops: Chaos Space Marines (10#, 195 pts)
. . 10 Chaos Space Marines, 195 pts = 10 * 15 (base cost 15) + Chaos Glory 10 + Plasma gun x1 15 + Lascannon 20

Troops: Chaos Space Marines (10#, 195 pts)
. . 10 Chaos Space Marines, 195 pts = 10 * 15 (base cost 15) + Chaos Glory 10 + Plasma gun x1 15 + Lascannon 20

HQ: Chaos Terminator Sorcerer (1#, 145 pts)
. . 1 Chaos Terminator Sorcerer, 145 pts = (base cost 115 + Mark of Nurgle 20 + Doombolt 10)

HQ: Chaos Terminator Sorcerer (1#, 145 pts)
. . 1 Chaos Terminator Sorcerer, 145 pts = (base cost 115 + Mark of Nurgle 20 + Doombolt 10)

HQ: Warboss (1#, 85 pts)
. . 1 Warboss (HQ) [Orks], 85 pts = (base cost 60 + Power Klaw 25)

Troops: Boyz (30#, 195 pts)
. . 29 Boyz (Troops) [Orks], 174 pts = 29 * 6
. . . . 1 Boyz Nob [Orks], 21 pts = (base cost 16 + Big Choppa 5)

Elite: Lootas (7#, 105 pts)
. . 5 Lootas (Elite) [Orks], 75 pts = 5 * 15
. . . . 1 Mekboy [Orks], 15 pts
. . . . 1 Mekboy [Orks], 15 pts

: Aegis Defence Lines (1#, 50 pts)
. . 1 Aegis Defence Lines, 50 pts

_________________
There is no 'overkill.' There is only 'open fire' and 'time to reload.'

Rhaevyn
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Age : 38
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Rawr Green Tide

Post  Rhaevyn on Wed Sep 05, 2012 10:44 pm

8 dreadnoughts, 2 nurgle princes. Plauge marines. 5 Troop choices.
Deployment time - minimal.

Hulk Smash!

imagine how much green paint this army would need.


1500 Pts - Chaos Marines Roster

Total Roster Cost: 1495

HQ: Daemon Prince (1#, 160 pts)
. . 1 Daemon Prince, 160 pts = (base cost 110 + Wings 20 + Mark of Nurgle 20 + Doombolt x1 10)

HQ: Daemon Prince (1#, 160 pts)
. . 1 Daemon Prince, 160 pts = (base cost 110 + Wings 20 + Mark of Nurgle 20 + Doombolt x1 10)

Elite: Chaos Dreadnought (1#, 100 pts)
. . 1 Chaos Dreadnought, 100 pts = (base cost 90 + Multi-melta 10)

Elite: Chaos Dreadnought (1#, 100 pts)
. . 1 Chaos Dreadnought, 100 pts = (base cost 90 + Multi-melta 10)

Elite: Chaos Dreadnought (1#, 100 pts)
. . 1 Chaos Dreadnought, 100 pts = (base cost 90 + Multi-melta 10)

Troops: Plague Marines (6#, 180 pts)
. . 5 Plague Marines, 135 pts = 5 * 23 (base cost 23) + Meltagun x2 20
. . . . 1 Rhino, 45 pts = (base cost 35 + Combi-melta 10)

Troops: Plague Marines (6#, 180 pts)
. . 5 Plague Marines, 135 pts = 5 * 23 (base cost 23) + Meltagun x2 20
. . . . 1 Rhino, 45 pts = (base cost 35 + Combi-melta 10)

Troops: Plague Marines (6#, 180 pts)
. . 5 Plague Marines, 135 pts = 5 * 23 (base cost 23) + Meltagun x2 20
. . . . 1 Rhino, 45 pts = (base cost 35 + Combi-melta 10)

HQ: Big Mek (1#, 35 pts)
. . 1 Big Mek (HQ) [Orks], 35 pts

Troops (1#, 85 pts)
. . 1 Deff Dread (Troops) [Orks], 85 pts = (base cost 75) + Big Shoota x2 10

Troops (1#, 95 pts)
. . 1 Deff Dread (Troops) [Orks], 95 pts = (base cost 75) + Rokkit Launcha x2 20

Heavy Support: Killer Kans (3#, 120 pts)
. . 3 Killer Kans (Heavy) [Orks], 120 pts = 3 * 35 (base cost 35) + Skorcha x3 15

_________________
There is no 'overkill.' There is only 'open fire' and 'time to reload.'

Rhaevyn
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Re: 1500 Chaos Orks!

Post  Lore Weaver on Wed Sep 05, 2012 11:00 pm

2nd list doesn't work.

Big Mek only allows one Deff Dread to be taken as a troops choice.

I like the idea, but I'd be tempted to take a Warboss on a bike with Nob Bikers, a Waaagh Banner, and a Painboy. That'd be a beefy allied unit.

Also, the Warboss in a BattleWagon with a small contingent of Nobz is pretty killer. When I did that against you, it worked not bad, I just had too many Nobz in the unit, I think it's most optimal around 5 (needs moar testing)

Edit: Upgrade your Mek's to Big Shootas for Free or Rokket Launcha's for 5 pts. Losing a Mek Boy to a to-hit roll of '1' is teh suk.

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Re: 1500 Chaos Orks!

Post  Rhaevyn on Thu Sep 06, 2012 9:43 am

No points for any upgrades on the mek. everything is fairly tight here. Hence so much melta and no plasma, just not enough points to go around. big mek was just 35 throwaway points so that i could field dreads as troops.

But since I'm a big cheater on the 2nd Deff Dread the list is invalid. I'll mess with it.

Honestly though, the battle wagon or bike nobs wound allocation shenanigans units just hold no interest for me. This goes for paladins, or anything Tyson would play either. Its too much record keeping for my tastes.

I understand what your saying about them being a beefy ally unit. but they don't seem to be supported well with other assault units. In your list, the rest of your army was shooting based, so once the orks were killed, there was no down field threat, and in my list, they could be supported by the princes, but the Dreads in the list would be left in the dust, I think.

Not sure what your saying about having Less nobz. They got unlucky vs my oblits. otherwise those three nobz would have been like a fox in a henhouse in my backfield. If you had had less of them, they would have got shot up even faster. maybe two smaller units of nob Bikers? Redundancy is king.

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Re: 1500 Chaos Orks!

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