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New Edition, New List - 2000

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Post  Planes Mon Jun 25, 2012 7:57 pm

Having eyed up some of the changes coming in, along with my constantly accumulating play-data, I figured I would try fielding some units that haven't made the rounds in my lists since I started getting plastic.


HQ:

Overlord, Phase Shifter, Warscythe, Scarabs, Phaeron. 180 pts
Cryptek x2. 50 pts
-Destruction, Solar Pulse. 30 pts
-Despair, Veil of Darkness. 35 pts

Overlord, Phase Shifter, Warscythe, Scarabs. 160 pts
Cryptek x2. 50 pts
Destruction, Solar Pulse. 30 pts
Eternity, Chronometron. 15 pts


Troops:

Telsa Immortals x10. 170 pts

Necron Warriors x13. 169 pts


Elites:

Triarch Stalker. 150 pts

Deathmarks x5. 95 pts


Fast Attack:

Canoptek Scarabs x10. 150 pts

Canoptek Wraiths x6, Particle Caster x2, Whip Coils x3. 250 pts


Heavy Support:

Canoptek Spyder x2. 100 pts

Annihilation Barge. 90 pts

Doomsday Ark. 175 pts


Dedicated Transport:

Night Scythe. 100 pts



Plenty of anti-armor to go around, especially with a Night Scythe turbo boosting in to drop off 13 Warriors on the arse end of what ever I don't want shooting at me. The Ark also gives me a shot that's just as good at killing tanks as it is at slaughtering Termies. Str 9 AP 1? Yes please. And now that I finally have Scarabs and Wraiths modeled up, it is about time that they got out of the house and made some friends.
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Post  Lore Weaver Mon Jun 25, 2012 11:12 pm

I'd drop the Particle Casters from the Wraiths, you generally want them running before they assault, and not shooting before they assault. 2 types of units is enough shenanigans for them too.

Keep in mind that Wraiths can board the Night Scythe... --- *hehehe*

You can't disembark from a vehicle that's turbo-boosting, not even in the new edition (You move 6" choose to disembark, in which case you move up to 6" from an exit point, then in the shooting phase you can go another 6", 12", 18"... or something even more redikerous which effects your shooting options that turn and cover save options. )
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Post  Planes Mon Jun 25, 2012 11:20 pm

Meh, the list is WYSIWYG. The metal Wraith had a pistol to start with, and I modeled one to have both a "Gauss Pistol" and Whip Coils. I am not even sure what I would do with the spare 10 points. Had it freed up another 2 on top of it I could snag another Warrior. I like having some artillery options for a change, and I'm going to have to see what it does to Termies and Mega Nobs.
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Post  Lore Weaver Tue Jun 26, 2012 10:00 am

Being that you get a 2+ save vs many power weapons, a Sepiturnal Weave is now nearly a requirement.

Holy Destroyer Lords Batman.
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Post  Guest Tue Jul 03, 2012 5:30 pm

Lore Weaver wrote:You can't disembark from a vehicle that's turbo-boosting, not even in the new edition (You move 6" choose to disembark, in which case you move up to 6" from an exit point, then in the shooting phase you can go another 6", 12", 18"... or something even more redikerous which effects your shooting options that turn and cover save options. )

The FAQ changes that statement quite a bit.

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Post  Lore Weaver Tue Jul 03, 2012 6:43 pm

Ya, Nightscythes can drop stuff now.

Although Tom, you may want to consider this...

At 2000pts you can have 4 courts. Imagine that Deathmark Unit with 4 Abyssal Crypteks now. Imagine charging that unit.
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Post  Planes Tue Jul 03, 2012 8:37 pm

While the power of four courts is awe inspiring, it does come with the draw back of having to run four Overlords or equivalent. I think I'd probably cap out at two courts and a Destroyer Lord.
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Post  Deadlytoaster Wed Jul 04, 2012 10:08 am

Also you can no longer run and assault in 40k if im not mistaken. Fleet only gives you a re-roll to either your run or your assault roll not the ability to assault after running. (oh eldar you got nerfed so so bad.) :'(
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Post  Planes Wed Jul 04, 2012 10:56 am

Beasts did gain 6" on the basic move, though, to help make up for that.
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Post  Lore Weaver Wed Jul 04, 2012 12:55 pm

Scarabs have a potential 24" assault range. (More likely 19")

They can move 12", then assault 2D6" re-rolling one or both of the 2D6.

They will likely assault on turn 2, with the occasional attempt on turn 1. And they always hit vehicles on 3's now... beastly.
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Post  Planes Wed Jul 04, 2012 12:58 pm

Ba-dum-tish!
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Post  Deadlytoaster Wed Jul 04, 2012 1:00 pm

Beastly indeed, i see no forums about necrons getting any worse haha. Now we know why the necron book was fairly "balanced" when it came out and matt ward had written it, now we see it is probably the strongest book currently.
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Post  Lore Weaver Wed Jul 04, 2012 1:33 pm

I'd agree with that assessment.

Every Single thing in the book got buffed, except for Flayed Ones.
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Post  Planes Wed Jul 04, 2012 2:26 pm

Still no "tiers of deep strike" sadly. If they were usable, I would field them with Imotekh. Deep strike in for surprise butt seks. What's that, your squishies are hiding in the back? New jackets for everyone!
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Post  System Commander Wed Jul 04, 2012 3:35 pm

Iwas a little dissapointed about that to.. I was really hoping the callidus would be improved.. But shes still bad.
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