another escalation list

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another escalation list

Post  dusktiger on Sun May 13, 2012 11:13 pm

so i came up with this list tonight as another attempt at something different and unusual in case i dont go with the siege vanguard list.

1000pts List (32#, 1000 pts)

Shadow Captain Korvydae (IA), 155 pts
Unit Type: Jump Infantry
Frag & Krak Grenades
Melta Bombs
Artificer Armour
Iron Halo
Jump Pack
Bolt Pistol & Thunder Hammer
Raiding Tactics - Must field at least 1 scout squad, Assault Squads count as troops.
Swift Strike - Korvydae and a jumppack equipped squad he is joined to, have Hit & Run USR.


Chaplain Ivanus Enkomi (IA), 145 pts
Unit Type: Jump Infantry
Frag & Krak Grenades
Power Armour
Rosarius
Jump Pack
Auxiliary Grenade Launcher
Crozius Arcanum
Power Fist
Bane of Hatred - Enkomi and his attached squad gain +2 Attacks on the charge instead of the usual +1
Honour of the Chapter - Enkomi and his attached squad are Fearless
Liturgies of Battle - When in assault, Enkomi and his attached squad re-roll failed to-hit dice


Assault Squad (10), 250 pts
2 Flamers
Sergeant with Power Fist & Storm Shield

Assault Squad (10), 250 pts

2 Plasma Pistols
Sergeant with Combat Shield, Bolt Pistol, and Power Fist

Scout Squad (10), 200 pts

2 Combat Blade & Pistol
3 Shotgun
3 Sniper Rifle
Missile Launcher
Sergeant Telion

+500pts (6#, 495 pts)
Attack Bike Squadron (3), 150 pts
Multi-melta x3

Predator Destructor, 145 pts
Extra Armor
Hunter-killer Missile
Lascannon Sponsons

Thunderfire Cannon, 100 pts

Thunderfire Cannon, 100 pts


++500pts (3#, 505 pts)
Dreadnought, 115 pts
Twin-Linked Autocannon

Venerable Dreadnought, 205 pts
Twin-Linked Lascannon
Missile Launcher

Venerable Dreadnought, 185 pts
Twin-Linked Autocannon
Missile Launcher

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Re: another escalation list

Post  Lore Weaver on Mon May 14, 2012 8:23 am

Those assault guys will get shot up something fierce.

Although, in a 1000pt match, you'll be able to weather it, and with attack bikes and thunder fire cannons in 1500' you might be okay.

Paz's decent of angels list suffers the same tactical problem. You can deep strike... But your opponent gets a turn of shooting still.

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