Beau's Basement BatRep

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Beau's Basement BatRep

Post  Roland on Mon Feb 20, 2012 2:36 pm

Beau’s Basement BatRep
Ultramarines vs Red Scorpions- 2000 pts
Beau’s Ultramarines

Master of the Forge w/ Conversion Beamer
Librarian w/ Terminator Armor, Storm Shield, Null Zone and Avenger
Terminator Assault Squad (5); all w/ Thunder Hammer/Storm Shield
Land Raider Crusader w/ Multi-melta
Dreadnaught w/ 2 Twin-linked Autocannons
Dreadnaught w/ Multimelta and Dreadnaught CCW w/integral Heavy Flamer
Tactical Squad (10) w/ Flamer, Missile Launcher, Sgt w/ Combi-melta and Power-fist and a Razorback w/ Twin-linked LasCannon
Tactical Squad (5) w. Sgt w/ Combi-melta and Power-fist and a Razorback w/ Twin-linked LasCannon
Scout Squad (10) w/ 8 Sniper Rifles, 1 Missile Launcher and Telion
Attack bike Squadron (2) w/ 2 Multi-meltas
Land Speeder Typhoon
2 Predators, w/ Autocannon and Heavy Bolter Sponsons

Mike’s Red Scorpions

Lord High Commander Culln
Terminator Assault Squad (5) w/ 2x lightning claws and 3x thunder hammer/storm shield
Land Raider Crusader w/ Multi-melta
Tactical Squad (10) w/ Meltagun, Multi-melta, Sgt Haas and a Rhino
Tactical Squad (10) w/ Plasmagun, Missile Launcher, and an Apothacary
Scout Squad (10) w/ 8 Sniper Rifles, 1 Missile Launcher and Telion
Land Speeder Tornado w/ 2 Multi-meltas
Predator w/ Autocannon, Heavy Bolter Sponsons, and Extra Armour
Predator w/ autocannon, Lascannon sponsons and extra armour
Land Raider Achilles

We rolled a Annihilation mission, w/ Spearhead deployment. Mike won the rolloff and took the NW quarter and brought pretty much his entire army to the 12” limit from center. I did likewise on the opposite quarter, except I kept my Techmarine and Scout squad back about an additional 12” in the middle of a wrecked rhino/crater terrain area. My full tactical squad split, with the missile launcher and 4 bullet catchers taking up position in crater near the easten edge of my quarter. Mike’s scouts infiltrated to a ruined building directly across from the combat squad.
I then seized initiative cheers

Beau-turn 1

I basically moved everything forward, with my attack bikes and landspeeder heading toward the scouts and everything else moving up. My shooting was woefully ineffective. My Mortis dread shook his speeder, blew off a multi-melta, and immobilized it, while my attack bikes and speeder killed 3 of the scout between them. Other than that it was a lot of chipped paint. Score: 0-0

Mike –turn 1

Mike moved up with his rhinos and Crusader, as well as his dakka pred. His shooting was better than mine, mostly from his Land Raiders. The crusader lit up my Typhoon like a box of fireworks, and the scout squad and hurricane bolter each took a wound from the attack bikes, killing one. The Achilles did the most damage. The Multimelta sponsons blew up my melta-dread, and an airburst from its thunderfire killed 3 scouts. Score 2-0
Mike

Beau-Turn 2

By now we basically had 2 fronts. On the west half of the board, my remaining attack bike, one predator, and my Mortis dread were facing off Mike’s scouts, his crusader, the daka pred, and Haas’s rhino. The east frony had the Achilles, the Auto/Las Pred, and the Apoth squad in their rhino facing both LasBacks, my other Pred and my crusader. My Techmarine/Scout combo was focusing on the Achilles, while Missile launcher combat squad was sending frags into the Red Scorpions scouts. My shooting was slightly better this time around. The Crusader’s assault cannon blew the remaining Multi-melta off the speeder, but failed to do anything else. My Mortis dread followed up by blowing it sky-high. The combat squads missile managed to kill 2 scouts, no mean feat with the 2+ cover save they were getting. My east side pred popped the Apothacary’s rhino, and one of the LasBacks shook his Las/AC pred. Score: 2-2

Mike-turn 2

His east side front basically stayed still, other than the Tactical Squad which moved into cover in a ruined archway. On the west side, he aggressively moved into my territory, determined to get his Termies into position to give me a beat stick. His scouts stuck a fork in the remaining bike, while his Crusader immobilized my west-side pred with a rending assault cannon shot. Score: 3-2 Mike

Beau-turn 3

This is the part of the battle we call “Beau screws up”. It happens every game. On the east side of the board, Mike had keep his Achilles and Auto/Las Pred fairly close together, about 6” apart, with the Apothacary’s Tactical squad in cover about 12” behind them. Eyeballing it, I’d gotten into position that this turn I should be able to get within assault range with my Thunder-nators to his tanks…. I just had to make a terrain test.
1. Immobilised. “Beau screws up”.
Naturally, I went into shooting mode to try and make up for it. As I worked my way through my models, nothing was doing any real damage. On the west flank, my immobilized Pred and the missile launcher combat squad managed to kill another 3 scouts. Finally, my Techmarine scout combo had to fire. Telion grabbed the Missile launcher from a scout. “Lemme show you how its done.” Hit, 6 for penetration for a glance and a 4 (downgraded to a 1 for glancing and the Achilles armor) so I shook it. Then the Techmarine scored a hit with his conversion beamer, a 5 for a pen and a 6 (downgraded to a 5 for the Achilles armor) so I finally wrecked the SOB. Score: 3 all

Mike-turn 3

Mike’s east flank went on the offensive. His Crusader moved up into assault range of my Immobilized Pred and (possibly) my Mortis dread. Haas’s rhino moved closer to my Crusader, then disembarked to around 12” to pour some melta love into it. (thanks to Haas granting the squad Relentless). His Predator moved into a crater next to his scouts to get LOS over most of the board and provide support fire. His Crusader fired a melta into the rearmost LasBack and exploded it. His scouts Immobilsed my Mortis dread with a Missile Launcher shot. His dakka pred opened up on the Combat squad that had scrambled out of the destroyed LasBack, and dropped 2 of them. Haas’s squad didn’t do more than scratch the paint of my Crusader. In the assault phase, his Termie squad assaulted my Immbolised Pred and exploded it, killing one of their own in the process. Score 5-3 Mike

Beau-turn 4

My Termie squad disembarked, with the intention of giving Haas’s squad some Hammer lovin’. My west flank had crumbled but my east flank had a lot of life left into it. The Crusader wrecked Haas’s rhino with its Multi-melta. I shook the east side Pred with my remaining LasBack. The scouts and Techmarine fired into his assault termies, dropping another one. My Termies just made it into Base to base with Haas’s squad and squished 3, causing the squad to fall back toward the predator/scout firebase, and unfortunately leaving my Termies in the open. Gulp. Score: 5-4 Mike

Mike-turn 4

His termies moved up to finish of the Mortis dread, leaving Culln behind so he could use his orbital bombardment. His Crusader dukes of hazarded it, and ended up perched half on top of my wrecked Lazback. His Crusader finished off the LasBack’s combat squad. His 2 tactical squads poured some fire into the Assault Termies and killed 3 of them. Culln’s orbital bombardment scattered 9” and blew a big hole in one of the hills. In the assault phase, his Termies wrecked my Mortis dread. Score: 7-4 Mike

Beau-Turn 5

Looking a little bleak for Team Ultra. My Assault termies booked it toward Haas’s squad with the intention of hitting them, then the Pred in the following turns. My remaining LasBack drove right up to his Las/AC pred, and drop the squad, planning to get rid of the little menace. My Crusader fired it’s Multi-melta at his, but filed to hit anything. Ditto for the assault cannon at the Pred. The LasBack blew up the AC/Las Pred, and unfortunately took 2 tactical marines with it. My Missile Launcher combat squad sent a Krak missile into the scout squad, killing Telion, which broke their morale. The squad ran off the board. My assault termie squad re assaulted Haas’s squad and won combat 0-3. The squad broke and ran to within 4” of the board edge. I consolidated to within 6” of them, but still within assault range of the Pred. Score 7-6 Mike

Mike-Turn 5

Haas and friend continued to fall back, and left the board. His termies moved up on my scouts and Techmarine. The Apothacary’s squad fired into my lasBack combat squad, killing one of them. His Crusader fired on my scouts, killing a few. His Termie squad assaulted, and took out everyone but the Techmarine, Telion, and a single scout. They held thanks to the Techmarine’s leadership. Score: 7-7 all
We rolled for end of game, and continued for turn 6

Beau-turn 6

With hardly any models left to move, things moved fast. My Combat squad remounted the lasback and headed back for my line, escorted by my Pred. The Crusader fired its multi-melta into its twin and managed to wreck it. My assault termies hit the Pred, blew it up and took out one of their own. In the other assault, his Termies finished off the Techmarine and scouts, and consolidated toward my missile Launcher combat squad. Score 9 all

Mike-turn 6

Mike was down to his Apothacary squad, and his Assault termies accompanied by Culln. Culln and friend moved toward the Combat squad with Culln taking a few pot shots, killing one marine. The apothecary squad fired at the lasback, but failed to do any damage. The assault termies tried to assault the combat squad, but didn’t roll high enough for difficult terrain. Score 9 all.
We rolled for end of game and got a 5. Officially a draw. Afterward I did count up victory points. The count was 1612.5-1367.5 in favor of the Ultras, a difference of 245 VP, not much.

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Re: Beau's Basement BatRep

Post  Rhaevyn on Mon Feb 20, 2012 2:44 pm

sounds like a full on marine slaughter Smile in the end, the emperor loses and the tides tip just a little more in favor of Chaos mwa haha ha, ha ha ha.... ha..............heh.. *awkward cough*

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Re: Beau's Basement BatRep

Post  dusktiger on Mon Feb 20, 2012 4:06 pm

i'm uploading the video portion of our battle right now, and once it's done i'll put the videos on here. i tried keeping a Killpoint tally on the screen the entire video but as we were both a lil tired being as late as it went, we goofed here and there on the verbal KP score. so in the video you might see some killpoint totals in each player turn section that dont seem to add up while listening/watching the video, and that's why.

EDIT: Here's the Videos:
Part 1



Part 2



Last edited by dusktiger on Mon Feb 20, 2012 7:18 pm; edited 1 time in total

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Re: Beau's Basement BatRep

Post  Roland on Mon Feb 20, 2012 5:38 pm

I thought I had a pretty sweet comeback.

His tactical squad was kinda at a point I could ignore them. They could get him 1 KP a turn, that's it and I had more mobility than them. His Termie squad (which was Culln, a Hammer-nator, and a LC dude at this point) was gonna eat a ML, an AC, 2 HB and a Link LasC. That might be enough to cause a wound or 2 and gain a KP. His turn unless I shot them enough to run or wiped them, the Termies were gonna assault my ML Combat squad (and likely kill them all).

Culln was a monster. Giving his Tactical squad FNP made them real good for camping, they likely would have been more effective in a obj based mission.

I think Mike dropped the ball with Haas. i would've had that rhino running around shooting the hell out of stuff (MM and MG a round.)

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Re: Beau's Basement BatRep

Post  Timbo on Mon Feb 20, 2012 6:55 pm

Sounds like a fun game guys! Thanks for taking the trouble to do up a batrep!

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Re: Beau's Basement BatRep

Post  Roland on Mon Feb 20, 2012 7:19 pm

Tim, I have absolutely no idea how you recall as much as you do (like @ the spring tourney). When Mike post the vid you'll see I had a notebook, taking notes the entire game, and there stuff when I typed that up I was STILL confused as to what the hell happened. Also those 6 rounds took literally 3 1/2 hours, we finished up at about 1 am. I read a "behind the scenes" for WD's BatReps and they apparently take 6 guys something like 6-8 hrs on average, not counting practice games. Back to our battle, I was disappointed in my melta weaponry, as most of it was either shot off the board, or never got into double dice range. Same for the Libby, never really had a chance to do much. I might as we have traded him for 3 more Assault termies. The Razorbacks did very well, especially paired with the preds. In hindsight I'd have rather had a MM/HF speeder than the typhoon or the attack bikes. For the price I could have had 3, and they would have cleared the scouts in Turn 1 and 2, easily.

Also I'm pretty sure I will be shamed into painting more of my terrain after this.

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Re: Beau's Basement BatRep

Post  dusktiger on Mon Feb 20, 2012 7:22 pm

Roland wrote:Also I'm pretty sure I will be shamed into painting more of my terrain after this.
lol! lol! lol!

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Re: Beau's Basement BatRep

Post  Rhaevyn on Mon Feb 20, 2012 8:17 pm

Roland wrote:

Also I'm pretty sure I will be shamed into painting more of my terrain after this.

sounds almost as fun as watching it dry afterward!

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Re: Beau's Basement BatRep

Post  dusktiger on Mon Feb 20, 2012 10:23 pm

on the bright side, all the buildings were really nicely painted. you should make sure the dude that did those gets well rewarded dude; they did a great job. Razz

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Re: Beau's Basement BatRep

Post  Roland on Mon Feb 20, 2012 10:40 pm

as I recall I got him some flame marker he almost wet his pants over:)

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Re: Beau's Basement BatRep

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