6th ed rules

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6th ed rules

Post  Selik on Thu Jan 26, 2012 9:06 pm

As most have read the new "rules" that were leaked. I am not going to say that they are true rules or not. But assuming that they are true, just looking at how the movement is working for all the dif units is interesting. I look at the jump infantry, they will move 9 vice 12 but you can double your move now which is greater than the 12 for example. I can see a large shift in what will be a good list. I am thinking that with how units move alone will make a dramatic shift in game play and what units people will choose to put into their lists.

I like having a more mobile foce that can change direction easier and if the rules make some units faster I am sure that I will be taking these faster moving units myself.

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Re: 6th ed rules

Post  dusktiger on Fri Jan 27, 2012 12:22 am

i'll just make one comment about the 'leaked' rules, that says alot about how true or fake it is; Thunder Hammers are defined as Strength 25 weapons.

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Re: 6th ed rules

Post  Timbo on Fri Jan 27, 2012 3:48 am

I think it's actually 2S, meaning 2 times strength. But the font makes it look like 25.

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Re: 6th ed rules

Post  System Commander on Fri Jan 27, 2012 9:29 am

Yrp.. def 2s as in 2 strength. The funniest thing about the rules is that no one at all can find out where they came rrom if they're false. Seems like a poorly constructed cover up.. or maybe a purposrful leak so the community would try them out? Maybe.. just maybe.. GW finally realized they cant playtest their own rules..so are hoping the community and thousands of forums and blogs will report for them..

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Re: 6th ed rules

Post  Roland on Fri Jan 27, 2012 10:25 am

BoK had someone email in that said this WAS a playtest of the rules, before final changes.

Been reading thru and you can def find several typos. (First page, rolling dice paragraph: basically repeats itself twice)

It seems like its more balanced overall, but would def have to play it to make sure.

If it's leaked that the new starter is Guard vs Chaos Marines..... sign this thing is legit. (The model example in the 4th ed book was Space Marines and Nids... just like Battle for Macragge. Model example in 5th was Space Marine/Ork.... just like AoBR)

Note to Ben: you comment about not being able to knock out the Heavy and special guys early. Squad Leaders inflicted wounds are put on a specific armour group-but the attacking player chooses what model has to make the actual save. So there's something for ya.


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Re: 6th ed rules

Post  Rhaevyn on Fri Jan 27, 2012 12:13 pm

Its too polished not to be an actual working copy of some sort. there is just way too much work that went into it for your average pranker... and then for nobody to take Credit for it at this late date? nobody puts in that much work to troll you without making some noise once it creates a stir.

right now GW is shut up tight about leaks because of their deal for the rights to The Hobbit. Even if you received a signed copy from Jarvis he would deny it, because of their NDA with New Line Cinema.


I just wish we didnt have to rely on rumors. whats so hard with giving a "loose release schedule" ? once a book goes to editing, let us know.

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Re: 6th ed rules

Post  Lore Weaver on Fri Jan 27, 2012 12:27 pm

Copied and Pasted from Dakka, c/o Fronline Gaming, c/o Beasts of War ---

This comes courtesy of Beasts of War:

The 40K Heretics Rulebook is Real… Only it’s Not!

Yes… you heard that correctly. After a lot of digging and snooping around the inside of the great citadel (or should that be Citadel) that is Games Workshop, we have some very interesting news about the so-called Heretics 40K Rulebook… or the 6th Edition Leak for those with little flair for the dramatic!

It turns out that this is in fact an actual early version of the 6th Edition rules… but not quite. Apparently the Design department were let loose on the 40K system… they were allowed to try anything they fancied… we’re told that nothing was off the table. This “no-holds-barred” version was then edited down with the truly unworkable ideas removed and those that could prove to be exciting or contentious left in to be play-tested… so was born the Heretics 40K Rulebook!

This version was sent to trusted play-testers. Who like all trusted minions… were turned by the promise of power… or in this case internet notoriety and likely splurted the document all over the web!

I actually found this explanation to be not just more plausible (than the lone gunman theory) but a real breath of fresh air from the ‘Ivory Citadel’, and to me at least it shows a high level of innovation within the design team, and also shows that there is no shortage of ideas knocking around in there.

Word has it the design team had a real blast with this iteration of the rules (loved it apparently) but spotted alot of potential for asshats to ruin it for everyone else with unbalanced lists etc.

And there you have the crux of the issue the design team face, they could probably create a massively fun game at the drop of the hat, and simple folk like me wold love them dearly for it, but alas there is a whole other side (some say dark, Darrel says only!) to our hobby and that is the competitive win at all costs play.

So, fun as they may be, they’re not the final (or indeed likely to be anything like the complete) rule set for 6th edition… but what were we told about the actual 6th Edition Rules?

Well some really interesting stuff. For a start here’s what will not be included from the Heretics Rulebook:

Evasion Values are Out – well this was a given… I’m sure every Dark Eldar player was praying for the day that their skimmers and flyers didn’t fall over in a stiff breeze, but that’s not all. Our Man in Havana has told us that Dark Eldar players will be very pleased with the 6th Edition updates.
Could that mean an overhaul of the skimmer rules… could it mean more deadly flyers?
Of course it could mean one, both or neither. However, more robust transports would make the Dark Eldar much more deadly… so keep your eyes peeled for more revelations.

The Turn Sequence will remain the same – The biggest shake-up and the one that would mean a rewrite of Assault weapons and the death of certain “shooty armies” ( Tao ), was the turn structure that put charging/melee before shooting. I would say it was unrealistic, but in a world of extra-terrestrial and supernatural horrors, where mankind has moved to the stars… that’s probably a bit redundant.
Anyway… the turn structure will remain the same as it is now.

No Unit by Unit Activation – Yup that was pretty disappointing for me, (but who knows everything we have been told could well be misinformation too!) I was sooo looking forward to faster more intricate games with that option.

Gargantuan Creatures will remain with Forge World & Apocalypse Games – That’s right… probably no supersized tanks and critters for the main rulebook… but does that mean we won’t get any Aracknarok-sized monsters?
Well it hasn’t been ruled out, and as Land Raiders are already that size, it’s doesn’t take a genius to think we’ll be getting more big kits.
In fact that was one of the discussions… we all like to gripe about GW prices.

However, it was explained that GW are investing all the time in new kits, new moulds, more people (sculpting team is largest its ever been apparently) and a bigger and better gaming experience… you can take that at face value if you wish… but if it means more plastic kits (and fewer Finecast), and more big bad creatures and machines is it worth it?

So who will be writing this new 6th Edition Rulebook I hear you cry?

Well as you can imagine the creation of a new rule set of this scale is a team effort… but some poor soul has to captain this vessel… so who is it?

Well… that really is top secret and even we couldn’t get the name (and you can’t use thumbscrews these days!)… but we did find out who it isn’t.

So here are a few names who might be involved, but won’t be the lead writer… Matt Ward, Robin Cruddace and Phil Kelly… but if not one of them… then who?

Will you need an update to your existing Codex when 6th Edition launches?

We’re told that the new rule book was written to take into account the latest releases and so there’s no need to post a massive errata.
However, we know that there are many codices that need a revamp. So I’m very sceptical that there will be “no need for an FAQ”.

Although I’m always prepared to be proven wrong.

So, there you go… that was an interesting conversation… and it doesn’t stop there.

We got some more great bits of info that we’ll be able to share with you… but not quite yet… you’ll need to be patient.

However, until then… feel free to speculate all you want… or post a question. Perhaps we can call a few guys and see if we can get you the inside track.

Big caveats on this guys, in that while we’re confident that the contents of the article are accurate you are relying on our sources, and… well… there could be many ways in which it may not be accurate (not necessarily deliberate by a source either!) so take it that its just part of the business these days that while we do our best, there are no guarantees!

All of that aside, is the Heretics 40K Rulebook good enough, different enough to warrant a following of its own? (I’m so tempted its unreal!)

BoW Warren

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Re: 6th ed rules

Post  Rhaevyn on Fri Jan 27, 2012 12:35 pm

ConflictClub 399999 !

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Re: 6th ed rules

Post  Roland on Fri Jan 27, 2012 1:06 pm

If you read closely, you WILL find stuff that needs polishing/work. This is obviously not a first draft, but it's equally as far from being a final copy.

The aforementioned dice rolling segments.

The section on how evasion works is wordy and confusing, It very obviously needs some scrubbing.

The missions sections at the back seems VERY rough to me, almost saying "DOODZ, do what ya want for missions!"

That said, it's obviously done enough for a playtest/review stage. Has anyone found any "holes" in the rules as of yet?

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Re: 6th ed rules

Post  Lore Weaver on Fri Jan 27, 2012 1:20 pm

The obvious "holes" are the Stratagems. Those things are nuts.

For 1 strategem point I can make a unit of Necron Warriors Stubborn. Try getting out of combat with those guys.

I like what they're going for, but I don't see it working. Especially if I take Imotek every game and bid people up, get free stratagems, then get a 50% shot at going first anyway.

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Re: 6th ed rules

Post  Roland on Fri Jan 27, 2012 8:38 pm

Evasion seems a bit wonky to me, but I think its the wording.

The last section (Missions and Stratagems) honestly seems a mess. It's confusing, and just doesn't work for me.

The multi-player rules- everyones rules affect everyone..... SOOOOO BROKEN......

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Re: 6th ed rules

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