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1850 nids

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Post  judchic Wed Feb 24, 2010 6:19 pm

bit of a different list than I'm used to running with 5 MC's but its been interesting so far in what little testing I've managed.

HQ
tyranid prime boneswordx2 deathspitter poison 105
Troops
7 warriors with scything, deathspitters and barbed strangler 250
6 warriors with rending devourer 210
20 termagants
10 genestealers and broodlord 200
tervigon catalyst 175
Elites
2 zoanthropes 120
2 zoanthropes 120
3 hive guard 150
Heavy
Trygon adrenalin 210
Trygon adrenalin 210

thoughts?
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Post  Guest Wed Feb 24, 2010 10:44 pm

This list lacks focus. Is it trying to shoot? Assault? The troops also need some focus - the one squad of genestealers with a broodlord isn't too effective, some redundancy would be good - either Stealer Shock or leave them in the box.

Lash whip + bonesword > 2 boneswords. So you might zap something that isn't immune to ID (or you have a better chance of doing so). But every other time you assault, you nerf everyone's initiative to 1.

I believe that Hive Guard and Zoanthropes are mutually exclusive - having both of them in a list isn't too effective. Hive Guard also work well with Onslaught, since they play midfield it's fun to get them up there turn one shooting things.

The Tervigons should have Cluster Spines, they're far better than that other thing.

Trygons don't need furious charge. Most units that go before him can't really hurt him (most Eldar), go first anyways (Daemons) nor does he need the extra strength - he should penetrate 90% of the vehicles in the game and wounds most things on a 2+ anyway. It also doesn't affect his ability to insta-kill anything. Waste of points.

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Post  judchic Wed Feb 24, 2010 11:43 pm

The stealers are there for an objective grabber and to get things away from the table edges. Plan of the list is more or less to walk the table and hit them with lots of fire.
Also catalyst is he psychic power that grants fnp.
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Post  Guest Wed Feb 24, 2010 11:50 pm

I know what Catalyst is, I meant that they should replace their crappy thing with cluster spines... for free. S5 blast > 3 S5 shots. I didn't see it written down here, so I assumed you didn't take it.

The stealers are there for an objective grabber and to get things away from the table edges.
... because they can outflank? Outflanking is trivial to stop, and/or one unit of stealers isn't going to scare anyone, lol.

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Post  Guest Wed Feb 24, 2010 11:51 pm

did u get my message holly cause? that i couldnt make it

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Post  Guest Wed Feb 24, 2010 11:53 pm

Yes, but this really isn't the place to discuss it. lol

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Post  Guest Wed Feb 24, 2010 11:54 pm

not hijacking just seen u comment like 30 seconds ago ill but out haha

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Post  smackman Thu Feb 25, 2010 6:10 am

would just like to say, outflanking is awesome. Your move sir.
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Post  judchic Thu Feb 25, 2010 7:20 am

outflanking stealers and 2 deepstriking trygons isn't easy to kill quickly.
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Post  Guest Thu Feb 25, 2010 10:37 am

smackman wrote:would just like to say, outflanking is awesome. Your move sir.
Until you run into someone who isn't a dipshit and knows how to counter it.

outflanking stealers and 2 deepstriking trygons isn't easy to kill quickly
All at once, yes. But trickling in via reserve rolls... not so much. You might get lucky a few games and have all of them come in at once, but what about all of the other ones?

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Post  Paz Thu Feb 25, 2010 11:53 am

HolyCause= Watch your tone. Calling someone "dipshit" is not Kosher here.

I do like the list and Adrenal Glands ARE really important on the MCs. Trust me. S6 with 2d6 pen is not an auto-pen. I use lots of S6 and 7 GDs, and the 7s always are the more effective. You want to MAKE SURE that vehicle gets pasted, or else you are in deep doodah.

I have found that one unit of stealers= not too scary. Outflanking is great, as Tom said, but 2 units of stealers, one with a lord, is best, keep em guessing, and get the odds in your favor of at least one unit coming on the edge you want.

Almost all the online power-list discussions are talking about Focusing on one type of attack, and redundancy. Ignore this. The army that is ready for ALL situations is the army that wins. Unless you know your opponent before hand, and are tailoring, that is Suspect . I like the Zoans for those heavy vehicles and the hive guard for those transports.

How have you found the Tervigon? Most online tacticas recommend it, but only for its stats. I hear a lot about it crapping out after a few dudes, then getting mowed in CC.
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Post  smackman Thu Feb 25, 2010 1:21 pm

Well sorry to disagree with you Paz but redundancy is something that just flat out works, that's why it's highly recommended in almost every tactica. I agree with you that it's boring to play and lame to play against however.

@Alex - I enjoy arguing with you because that way I know what the latest stelek article said without having to read it, but the important thing to remember is that while stelek has some good points and is definitely a good player, a lot of what he says is verbal diarrhoea and so sometimes repeating it just makes you look like an asshole. "Until you run into someone who isn't a dipshit and knows how to counter it." - There's no fool proof plan to stopping an outflank, plain and simple, you can protect yourself from it and minimize it's damage, however as will all things in 40k one unit is not game breaking, the combination of strategies is game winning and outflanking is like bacon, it combines with pretty much everything to be awesome... including cake.

While there are strategies to counter outflanking most players who use outflank as a major role in their arsenal of dirty tricks (myself among them) are aware of how outflank is countered and will have to adjust, the counter to counter outflanking is usually redundancy, if I have two units of stealer's I double my chances to get one to do what I want. If one ends up on the wrong edge it's rough luck really, altho there's really only a wrong edge in kill point games and you'll have the chance to reconsider outflanking after the mission is rolled.

I did get a kick out of conga lining infantry or vehicles along a board edge, that is definately the most unrealistic approach to countering outflanking I have ever read, if you can line a full 48" board edge with units before a unit can come into play you're already playing the way your opponent wants you to, fearing his eventual outflank. Sometimes the greatest value of an outflanking unit is that it forces your opponent to change his battle plan and be uncomfortable. If you're committing 50-75% of your army to one board edge because you're scared of some stealer's then the mental affects of those stealer's have earned their points back.
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Post  judchic Thu Feb 25, 2010 1:37 pm

@Paz the tervigon has been interesting to use. It's once gave me a squad of 15 and then a squad of 10 before failing. Then in kill points it's more or less there to give feel no pain. It's pretty easy to kill unless you give it cover.
@ holy more stealers migt be a good option. Thinking about booting that 6m warrior squad for more troops of some kind.
It's still early to make easy choices with the codex and the discussion is lots of good ideas so far
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Post  Guest Sun Feb 28, 2010 2:35 pm

smackman wrote:@Alex - I enjoy arguing with you because that way I know what the latest stelek article said without having to read it, but the important thing to remember is that while stelek has some good points and is definitely a good player, a lot of what he says is verbal diarrhoea and so sometimes repeating it just makes you look like an asshole.
I'll go against my personal vow of never posting outside of the thunderdome this once, and say that... Sorry bud, I haven't been on the "stelek train" for a long while now, and proclaiming that I just vomit whatever he says here only proves that your exposure to trains of thought similar to his is limited enough to be confused with being only his.

And, god forbid yanno, that I've actually learned something from the community he's helped foster outside of the garbage that festers on places like warseer and bols. Nope, I'm just another YTTH zombie. Beep boop.

With all due respect.

edit: hmm, I should not clog up this topic with my bs and clog it up instead with a different kind of bs. lol

holy more stealers migt be a good option. Thinking about booting that 6m warrior squad for more troops of some kind.
It's still early to make easy choices with the codex and the discussion is lots of good ideas so far
Very true, there comes a point I've noticed where (good) codices just start creating lists that never occurred at the beginning of its life cycle.

The key to stealer shock imo is to have enough of them to be effective. Perhaps shifting some focus would help that, but one has to remember that they are always a support troop. An army that relies solely on stealers is one that's never gonna get far beyond a tasty version of tyranid sandwich spread. It was the same thing in 4th and hasn't changed much. I've found that out the hard way. lol

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Post  Termagant Fri May 20, 2011 7:43 pm

I couldn't find any nid lists for 2 pages, so I am going to drag this one up.

Nids have changed a lot in 5th. They are no longer 'fill your slots with the best stuff' list. They are now a synergy army. This list uses a lot of quality stuff, but it lacks synergy.

My feeling on the prime/warriors: give the prime the whip and sword and his lackies just swords. It frees up points.

Hive guard are more reliable than zoeys for blowing up smaller vehicles and for lasting longer under fire. Zoeys are better against landraiders or russ tanks. I go with hive guard over zoeys any day.

Agreed about the stealers. Bring 2+ squads or none.

I have lost faith in Trygons. They never work out for me, but I think furious charge is a good investment for simply 10 points. If you take them, which I don't.

JUst some food for thought, I hope this thread can be a little more civil.

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Post  Roland Fri May 20, 2011 9:27 pm

If you are looking for Nid list, I'd chat with HivemindRuik or Spamus Eatus, both have pretty nice nid lists. I haven't played against them (Nids that is) to do more than check my pants and shoot anything that moves. I know alot of the regualrs have Nid lists as well.

As far as the thread being "civil", I've been on these boards since just after Xmas and things have occasionally got testy (Lucius drop pods anyone?Smile) but given that I have never met, much less heard of an Alex/HolyCause from any of the Veterans, and I know there is no such thing as a Guest profile (which he seems to be posting under), combined with the fact this thread is over a year old, I'd file it under "Old Sh!t" and move along. These aren't the droids you're looking for.
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Post  judchic Thu May 26, 2011 3:15 pm

Well if we're resurrecting this thread I'll post a 1500 I'm debating.
Prime lashwhip bonesword rending regen
Tervigon catalyst
2 hiveguard
2hiveguard
2 zoanthropes
30 hormagaunts
20 stealers broodlord
20 stealers broodlord

It's a 1500 list I'm playing around with. The prime joins the zoans for some limited missile protection while the rest descends with the fury of 150 init5-6 attacks on the charge (gogo blob units!). Also trying to figure what to add to up it to 1850-2000.
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Post  smackman Thu May 26, 2011 3:41 pm

haha, not sure why this got dragged up but... I miss Alex, what's he doing now? where's he been? oh memories...
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Post  smackman Thu May 26, 2011 3:43 pm

500pts of lash whip + bone sword warriors
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