Runic Armour and perils
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Veyure
kerr_matt80
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Runic Armour and perils
So after suffering perils on my rune priest's first test I got thinking. Runic armour says it gives a 5+ invulnerable save against wounds caused by psychic attacks. Would perils of the warp be considered a psychic attack...and discuss
kerr_matt80- Assassin
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Join date : 2008-09-14
Re: Runic Armour and perils
You are allowed invulnerable saves form perils of the warp. I do beleive that you have to re-roll passes though....
Guest- Guest
Re: Runic Armour and perils
Yes but the armour only has an invulnerable save against psychic attacks. Fluffwise by its very definition perils is a psychic attack but i couldn't find anything in the rules to back that up
kerr_matt80- Assassin
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Join date : 2008-09-14
Re: Runic Armour and perils
I do not beleive that perils is a psychic attack,
I think it is a result of using a psychic power
It seems kind of silly to give a peice of wargear that gives a save only vs powers. Lots of powers dont deal wounds, or allow armour saves. Seems like a rediculously specific situation peice of wargear
I think it is a result of using a psychic power
It seems kind of silly to give a peice of wargear that gives a save only vs powers. Lots of powers dont deal wounds, or allow armour saves. Seems like a rediculously specific situation peice of wargear
Guest- Guest
Re: Runic Armour and perils
Runic Armor is the Wolves version of artificer armor. So 2+ armor instead of 3+. In addition, it also gives the bonus against Psychic Attacks.
As far as the perils thing? Its up in the air honestly. Like most things it pretty much hinges on one word, in this case, attack. Personally I'd give it to you in standard play, but I doubt you'll get any ruling. Use it as 5+ and roll off if someone disagrees would be my vote considering how rediculously situational it is.
As far as the perils thing? Its up in the air honestly. Like most things it pretty much hinges on one word, in this case, attack. Personally I'd give it to you in standard play, but I doubt you'll get any ruling. Use it as 5+ and roll off if someone disagrees would be my vote considering how rediculously situational it is.
Guest- Guest
Re: Runic Armour and perils
seeing as you have to re-roll saves from perils, 5+ becomes a 1/9 chance,
I would have no problem letting someone make that roll,
I would have no problem letting someone make that roll,
Guest- Guest
Re: Runic Armour and perils
Um... what?
There is no re-roll for perils to my understanding. If you make perils, you take your inv save as normal.
There is no re-roll for perils to my understanding. If you make perils, you take your inv save as normal.
Guest- Guest
Re: Runic Armour and perils
He means you have to reroll the 1st successful inv save when trying to save against a perils of the warp.
Veyure- Inquisitor
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Join date : 2008-03-19
Age : 38
Re: Runic Armour and perils
Unless the rulebook says specifically iut's a psychic attack, Im afraid your out of luck.
As it is, having the 2+ is great, with a little added bonus of the 5+ invul for psychic attacks. I think giving it a power that would aid your priests in throwing round their psychic powers is a little above the armour's purpose.
Just my thoughts. How much does the armour upgrade cost?
As it is, having the 2+ is great, with a little added bonus of the 5+ invul for psychic attacks. I think giving it a power that would aid your priests in throwing round their psychic powers is a little above the armour's purpose.
Just my thoughts. How much does the armour upgrade cost?
System Commander- System Commander
- Posts : 4695
Join date : 2008-02-26
Re: Runic Armour and perils
20pts. I think even if it was definitely allowed it is still too expensive for that...alas no storm shield option
kerr_matt80- Assassin
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Join date : 2008-09-14
Re: Runic Armour and perils
well 20 is 5 more than artificer armour (15)
I dont think Id pay 5 points for an invul save that I only really plan to use against stuff like Mind War specifically
I dont think Id pay 5 points for an invul save that I only really plan to use against stuff like Mind War specifically
Guest- Guest
Re: Runic Armour and perils
Why? Khorne pays for a save against psychic attacks...
Paz- Lord of Titan
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Join date : 2008-03-12
Re: Runic Armour and perils
Khorne pays for a 2+ to ignore the effects of a power,
That means it can negate things like DOOM, Lash, etc...
It is MUCH better than a 5+ vs powers cuz it works on all targeted powers....... and its a 2+
That means it can negate things like DOOM, Lash, etc...
It is MUCH better than a 5+ vs powers cuz it works on all targeted powers....... and its a 2+
Guest- Guest
Re: Runic Armour and perils
5 points gets you inv against psychic attacks. i think thats fair. Perils is not a psychic attack.
Veyure- Inquisitor
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Join date : 2008-03-19
Age : 38
Re: Runic Armour and perils
Canadin= Wrong. its a 2+ against psychic attacks that WOUND. Remember when your "slaanesh" sorcerer lashed my squad of blood letters and herald? I couldn't do anything against it.
Paz- Lord of Titan
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Join date : 2008-03-12
Re: Runic Armour and perils
...and I believe you get a flat 2+ invul save against force weapons period.. if I remember the wording correctly. So, not a 2+ invul save against dying, but if that librarian hits and wounds your bloordthirster 3 times, hets gets the 2+ against all those.
It came up when I played Greg a few months back, and it was a pretty pivotal moment in the game. Greg actually pointed it out to me he thought I got a 2+ against all the wounds, not just psychic part of the ability.
It came up when I played Greg a few months back, and it was a pretty pivotal moment in the game. Greg actually pointed it out to me he thought I got a 2+ against all the wounds, not just psychic part of the ability.
System Commander- System Commander
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Join date : 2008-02-26
Re: Runic Armour and perils
Yep, wording is "wounds caused by Psychic powers, or force weapons".
Runic armor wording=
"...Runic armor has a 2+ armor save. Furthermore the wearer of runic armor has a 5+ invulnerable save against all wounds caused by psychic attacks due to his protective runes".
Perils=
"...the psyker suffers one wound with no armor saves or cover saves allowed. Invulnerable saves are allowed, but the power of the warp is so great that successful saves must be rerolled...".
So, RAW, no you can't take your runic save, as a perils is not a psychic attack, but basically a special wounding.
RAI... with the re-roll... I dunno, I might just let the other player take his save, since re-rolling a 5+ is pretty hard.
Runic armor wording=
"...Runic armor has a 2+ armor save. Furthermore the wearer of runic armor has a 5+ invulnerable save against all wounds caused by psychic attacks due to his protective runes".
Perils=
"...the psyker suffers one wound with no armor saves or cover saves allowed. Invulnerable saves are allowed, but the power of the warp is so great that successful saves must be rerolled...".
So, RAW, no you can't take your runic save, as a perils is not a psychic attack, but basically a special wounding.
RAI... with the re-roll... I dunno, I might just let the other player take his save, since re-rolling a 5+ is pretty hard.
Paz- Lord of Titan
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Join date : 2008-03-12
Re: Runic Armour and perils
and like Adam, I learned something new on this thread as well. I had no idea that you had to re-roll successful saves on a perils of the warp.
I dont use any psykers normally, but I have been known to whip out the daemon weapon from time to time..
I dont use any psykers normally, but I have been known to whip out the daemon weapon from time to time..
System Commander- System Commander
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Join date : 2008-02-26
Re: Runic Armour and perils
Paz wrote:Canadin= Wrong. its a 2+ against psychic attacks that WOUND. Remember when your "slaanesh" sorcerer lashed my squad of blood letters and herald? I couldn't do anything against it.
Hmm, I havnt read the neww Daemons Codex Much.... But the old Collar of Khorne from the Book of Khorne Marines back when I used it was 2+ vs any psychic stuff or force weapons. I guess they downgraded it in 5th
Guest- Guest
Re: Runic Armour and perils
canadin wrote:Paz wrote:Canadin= Wrong. its a 2+ against psychic attacks that WOUND. Remember when your "slaanesh" sorcerer lashed my squad of blood letters and herald? I couldn't do anything against it.
Hmm, I havnt read the neww Daemons Codex Much.... But the old Collar of Khorne from the Book of Khorne Marines back when I used it was 2+ vs any psychic stuff or force weapons. I guess they downgraded it in 5th
Then please don't post answers in Q&A when you don't know or aren't sure, don't just answer with info from a previous codex. All it does is cause more confusion.
gluvzer- Lord of Titan/Hero of ToonCon/Ayatollah of Rock n' Rolla
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Location : S'toon
Re: Runic Armour and perils
kerr_matt80 wrote:So after suffering perils on my rune priest's first test I got thinking. Runic armour says it gives a 5+ invulnerable save against wounds caused by psychic attacks. Would perils of the warp be considered a psychic attack...and discuss
What psychic attacs are ap2 or allow no save?
Mind war
Psycher battle squad
Smite (whatever it is called these days)
Zoanthrope powers
Not many. Its like the magic items in some fantasy army books which are specifically made to have effects against certain races.
Lord_Commander_Stash- Grandmaster
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Join date : 2008-03-11
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