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my p.a tourney

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Post  Guest Tue Feb 23, 2010 7:59 pm

the bringers of dark kensho
hq
dp with lash wings and mos-155

dp mos warptime wings-160
elites
215 termies 2 lightning claws, ios
troops

squad of 10 csm with mos power weapon melta gun melta bombs melta gun rhino-265

squad of 10 csm with mos power weapon flamer and plasma gun rhino melta bombs-265

5 noise marines 4 with sonic blasters and a blastmaster -160

10 slennesh adepts of pain(zerkers) with one drug addict(champion) with a power fist. and melta bombs-255 (landriader)

heavy support
220landraider-dozer blade
2 oblierators 150


1850
the over all plan is to move all my vehicles up. With the dp hiding behind the landraider , while the nose marines hold an objective, i am a little iffy on the termies, but i think they will deepstrike by my icon in my rino, and join up with the mechinised wave of doom, oblits will do a similar thing, i dont think i will be able to defend very well though, please comment/criticize

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Post  smackman Wed Feb 24, 2010 3:34 am

Seems solid, definately a well rounded list, strong slaanesh theme.

Hope it works well at the tournament.
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Post  System Commander Wed Feb 24, 2010 9:20 am

I think that look slike a stron gsolid as well. You've got a bit of anti tank (raider, oblit, DP, Melta guns) some stuff to deal with mobs (oblits, flamers, sonic blasters) and then of course the assault is good throughout the whole army. All that and you have four solid troops in there..

Good luck Ben!
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Post  Guest Wed Feb 24, 2010 1:18 pm

thanks everyone,i have never tried deep striking 5 temies before, i think since they cant assault on the turn they come in wont they be blown to bits the second they drop down, anyone else used this strategy, and could give me some tips on how to work it better?

also i know i will be fighting nids, so how do i adopt a defensive posture with a mechanized army, can it be done?
Erwin Rommel says so but that was ww2 and this is 40k, so again i ask can it be done?

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Post  Guest Wed Feb 24, 2010 11:16 pm

So. I've played multiple incarnations of this list, and I think it isn't very strong. The anti-vehicle ability is extremely limited.

Mark of Slaanesh on your tac squads is silly, they shouldn't be getting into assaults. If they do, going a wee bit faster isn't going to help them a whole lot. They should also be consistent, I don't much understand their special weapon choices.

5 noise marines holding an objective... ain't gonna last long. Both because of what they are and how little there are of them. If you want something to sit on an objective, go with plague marines. T5, 3+ save, and FNP is god damn annoying; the shooting you lose is minimal.

Chaos terminators suck. Don't field them - you saw them get stomped by optimus prime, almost by himself. lol Deep striking terminators is also extremely risky, since for one turn (or more) they sit on their ass with a big IGNORE ME or SHOOT ME sign. At best, they'll mess with target priority a bit or eat a unit of bubblewrap and then die.

The Land Raider having a dozer blade is silly. Yes it's annoying when you get immobilized in terrain, but it doesn't happen a whole lot and is entirely avoidable. If you are using the Land Raider to deliver some close combat troops, giving Extra Armour is a good idea so your opponent HAS to immobilize it or destroy it in order to stop it from delivering troops.

One land raider by itself at this level is kinda meh. I dunno about 1 850 but at 2 000 two are almost a requirement if you want to run raiders. I would assume almost the same. lol

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Post  Guest Wed Feb 24, 2010 11:43 pm

bensutherland333 wrote:thanks everyone,i have never tried deep striking 5 temies before, i think since they cant assault on the turn they come in wont they be blown to bits the second they drop down, anyone else used this strategy, and could give me some tips on how to work it better?

also i know i will be fighting nids, so how do i adopt a defensive posture with a mechanized army, can it be done?
Erwin Rommel says so but that was ww2 and this is 40k, so again i ask can it be done?
everytime someone has deep struck termies against me not a one makes it to the following turn i template the heck out of that tightly packed group haha but then again i play guard other armies it might work against

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Post  smackman Thu Feb 25, 2010 6:15 am

I think the point you missed HC is that it's a Slaanesh themed army, yes it's way more powerful to lean to mixing and matching chaos marks however if you have a theme for an army that you enjoy then taking something out of theme is kinda like leaning in something sticky, it just doesn't feel right. From playing Necrons, even a game you lose can be fun.
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Post  System Commander Thu Feb 25, 2010 9:55 am

I agree Deep striking termies isn't the best choice, unless your going in with the cheapest points possible and taking 3 combi meltas. Thats 105 points and even for a disposable unit, a bit pricey.

I was under the impression the termies would be riding in the land raider, which then becomes a scary unit to deal with. All the chaos termies loaded up a land raider is something to be nervous, no matter which mark you put on them. HOweverm looking at it now, the Berserkers are going in the land raider?

I think the major plan with this list should be to throw your daemon princes out there to absorb shooting, run your land raiders and rhinos up the 12 on the first turn and smoke, and force your opponent to decide between shooting uip the raider, or shooting up the princes. Hopefully they shouldn't have enough firepower to get everything, and on turn 2 you should be able to start assaulting.

I disagree about putting the MOS on regular marines. It's extremely cheap in terms on the marks, especially for a 10 man unit. Each marine is getting 2 attacks, 3 on the charge and getting above that magic number of 4 in 40K offers a huge advantage in the assault phase. Coupled with frag grenades, your going to be going first is almost every assault you launch.

I do agree the 5 noise marines wouldn't hold out to prolonged shooting, but it is a decent bonus unit if he's staying in theme. I don't think the noise marines will see much shooting on them with all the other scary stuff running towards their lines.

If you are going to run the berserkers in the radier, which is a good choice as well, I'd think about either throwing something else in the list or trying to squeeze in a rhino for the berserkers and getting the terminators in the raider. Either way, you got a fearsome assault unit.. with the berserkers though you got a nice 18-20" assault range and are fantastic at getting anything hiding in cover. Tough trade-off.. you might have to play around and see which work sout best for you.
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Post  Guest Thu Feb 25, 2010 10:27 am

smackman wrote:I think the point you missed HC is that it's a Slaanesh themed army

I got that, but I think an army shouldn't have a gimmicky theme.

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Post  Paz Thu Feb 25, 2010 11:59 am

HolyCause wrote:I got that, but I think an army shouldn't have a gimmicky theme.

Fair enough, but take a look at the last 20 years of 40k, gimmicky themes are the shizzle. heck, the 4th ed. codex had gimmicky theme entries! I've noticed new players to 5th have gone with the "unit selection for wins" over "feel, look, and fluff". Not illegal or nasty, just boring to play. "oh look, another chaos mix army with slaanesh princes, nurgle and khorne troops, and oblits, how original.

Ben, keep that theme! Its what the cool kids are doing Smile
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Post  Guest Thu Feb 25, 2010 4:20 pm

Ben, keep that theme! Its what the cool kids are doing Smile[/quote]

well if the cool kids are doing it i am so in

also i tried to make a slenneshi plague marine thing bye adding (more) tubes onto the models and saying they are getting pumped full of drugs
only it takes a while to do it so i may not get it done in time for the tournament hope i do.

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