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~1000 pt Tyranid list~

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Post  Paz Tue Feb 16, 2010 4:31 pm

So I've managed to get a few games in so far with my army, and recently picked up some genestealers. With these dudes in hand, I threw together a quick 1000 (997) pt list.

HQ:

Parasite of Mortrex


Tyranid Prime
-boneswords x2
-Adrenal glands
-renegeration

ELITES

Hive Guard x2

Venomthrope

TROOPS

Termagants
x15
-Adrenal glands
-toxin sacs

Termagants
x10
-adrenal glands
-toxin sacs

Genestealers x8

HEAVY SUPPORT

Tyrannofex
-acid spray
-Stinger Salvo
-Thorax Swarm "dessicator larva"
-adrenal glands
-regeneration

=997 points


So far, this list (minus the stealers, replaced with filler spore mines) was pretty fun to play. The enemy can't help but concentrate on the Tyrannofex, its quite hard to put down. Matt K managed to kill it yesterday with Tigurius using his strength 6 power, auto-killed it. But luckily it was in "shadow of the warp" range, so Tiggy bit the dust as well (shadow forces psych tests on 3d6 with double 1s and 6s as perils). The hive guard are definitely rhino killers and very tough at T6. The venomthrope is the king of the match though, whew! giving my gaunts defensive grenades, as well as forcing assualting units to take Dangerous terrain tests, yowza! Extra awesome if attacking units have no assault grenades. Striking last without charge bonus can make most units think twice.

For my next units I'm thinks Gargoyles and a Mawloc.
Paz
Paz
Lord of Titan

Posts : 2741
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Post  Guest Wed Feb 24, 2010 11:34 pm

I don't play 40K at 1 000 points as the game doesn't work at that level, but...

Why furious charge on the tyrannofex? He wounds most things on a 2+ anyway, auto-penetrates most vehicles, and his initiative is total ass; it's not like he's going to be winning any marathons with his uber initiative 2 (if he assaults, which he rarely should). Wow, you go at the same time as my Necrons and those assault terminators are going to beat your face in anyway... lol.

And cluster spines are better than that other thing. S5 large blast > 3 S5 shots. Sure there's a difference of AP, but A) half of the armies don't care B) cover is so ridiculously easy to get that the AP is wasted.

I think dropping the stealers, removing the upgrades on the termagants and throwing in a Tervigon would be much better.

I've never been sold on the Venomthrope. Wow, a 5+ cover save? Well, for infantry, cover is very easy to get so that's moot anyway, and Hive Guard models (+ whatever area terrain) are big enough to give it to the bigger MCs, so...



Gargoyles are fun, but you really need a lot of them to be effective. Like say... 60? lol

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Post  Paz Thu Feb 25, 2010 11:37 am

I slapped AG on the tyrannofex as a stopgap for fists. Hopefully kill off a fist before it can strike. I do find my fex does get assaulted by cc units in most of the test games I've played.

1000 pts not work? hurm? How many 1000 pt games have you played? Cuz I've played quite a few over the last 5-6 years, and they seem to work pretty good.

You may be right about the cluster spines. For target priority, with the acid spray, CS works, and with the rupture, hunting vehicles and heavies, spine banks are way better.

Upgrades on termagants= No way! almost every game, those upgrades have won or at least seriously helped my little dudes. Whats that, your carnifex is T6? Well I still would on a 4+ mutha trucker.

lose genestealers= why?

venomthrope= Remember though, what else the VT gives you. if an enemy assaults your gants (which they are inclined to do) they must first take a dangerous terrain test, and the gants get defense grenades. So all those assault marines now may lose one or two of their number, strike at Initiative 1, and don't get charge bonus? whoooo. screening with hive guard= retarded. The whole point of their guns is they don't need to be seen, why put them out in the open? Also, venomthropes give MCs cover.
Paz
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