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My purple wave

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Post  sewerstalker Thu Jan 21, 2010 10:48 pm

Here is my new 2000 point army. I just need to get the trygon.

Hq
tyrant- heavy venom cannon, hive commander, old adversary, adrenal glands, acid blood, armoured shell- 310
tyranid prime- pair of boneswords, adrenal glands, toxin sacs- 110

elites
zoanthrope- 60

troops
5 warriors- rending claws, barbed strangler, deathspitters, adrenal glands, toxin sacs- 260
genestealers- broodlord(scything talons, implant attack, acid blood), scything talons, adrenal glands, toxin sacs, 8- 254
stealers- 18 - adrenal glands, toxin sacs- 360
termagants-20-100
termagants-20-100

heavy support
trygon- upgraded to prime- 240
carnifex- crushing claws, twin linked devorers w/ brainleech worms, 200

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sewerstalker
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Post  judchic Fri Jan 22, 2010 3:36 pm

Might want to look into a bit more anti armor. Looks good otherwise.
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Post  sewerstalker Fri Jan 22, 2010 4:40 pm

I read the doom of malinti profil and I was thinking on taking my 18 man squad of genestealers to a 10 man squad then adding the doom of malanti.
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Post  Terran Fri Jan 22, 2010 7:58 pm

While the Doom of Malan'ti looks pretty nice, remember that it takes only 1 S8 wound to make him vanish from the table. The lack of Eternal warrior will see to that.
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Post  HiveMindRuik Fri Jan 22, 2010 8:33 pm

Terran wrote:While the Doom of Malan'ti looks pretty nice, remember that it takes only 1 S8 wound to make him vanish from the table. The lack of Eternal warrior will see to that.

unless you drop pod it Razz
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Post  Guest Fri Jan 22, 2010 9:51 pm

Terran wrote:While the Doom of Malan'ti looks pretty nice, remember that it takes only 1 S8 wound to make him vanish from the table.
Uh... no, it takes an average of three wounds. At BS3 that's 6 shots. How many armies can afford to toss out 6 strength 8 shots a turn?


I think your list needs... consistency. As it stands it's just a bunch of models thrown together.

I would recommend dumping the carnifex and replacing him with either another Trygon.

Zoanthropes NEED to be drop podded, else they are just going to die before they do any damage. Any half smart player would kill them before they blew up some tanks.

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Post  sewerstalker Fri Jan 22, 2010 11:57 pm

This is how this list is going to perform my termagaunts hold objectives zoanthropes helps the haunts stay on objective. The one sqaud of termagaunts outflanks do to tyrant. Everything that out flanks contests objectves( I build list around objective games due to 2/3 of missions have objectives). I have my monsterous creatures on left side middle and right side so tanks will have to meet up with a monsterous creature. The doom of malinti is for when you got those objectives with lots of guys on it so it takes them of for outflanking units to hold or to take out other units. My tyrant will just go to center of board then go from there so he can hold a 36" circle around him with his strength 9 heavy venom cannon.


I have used this list against a space wolves list and got a draw( he was using jaws of the world wolf on me) I am going to use a similar list this weekend so then I will know if it is have decent or not.
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Post  smackman Sat Jan 23, 2010 5:12 am

are zoanathropes better now? All I've seen them do is miss their shots, I've never actually seen them hit anything...
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Post  sewerstalker Sat Jan 23, 2010 10:27 am

They were upgraded to bs 4 and they have a 5+ save and a 3+ invenurable. They have a strength 10 ap1 lance weapon and a strength 5 ap3 blast weapon.
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