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2000 point lists

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gluvzer
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Post  Timbo Wed Aug 19, 2009 3:49 am

This seems to be becoming the new flavour of the week for 40K. BolsCon and OctoCon are both running 2000 point 40K tournaments. We should get discussing/playtesting this before we get left behind. What armies gain the most with the extra 200+ points? What armies benefit very little? I'm going to post my idea of a competitive Marine list and I'd like to see other peoples' ideas of what these bigger armies should look like.
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Post  Timbo Wed Aug 19, 2009 4:00 am

My 2000 point Marine list:

HQ
Kor'Saro Khan 160
Librarian with Space Marine Bike 135 (Might of the Ancients and Null Zone)

Troops
10 Scouts with Sniper Rifles and Camo Cloaks 170
10 Marines with Multi-Melta Meltagun and Combi-Melta 185
Rhino 35
10 Marines with Multi-Melta Meltagun and Combi-Melta 185
Rhino 35
10 Marines with Multi-Melta Meltagun and Combi-Melta 185
Rhino 35

Elites
5 Assault Terminators with Thunder Hammer and Storm Shield 200
Land Raider 250

Fast Attack
3 Scout bikes with Powerfist and 3 Astartes Grenade Launchers 125
3 Attack Bikes with Multi-Meltas 150
3 Attack Bikes with Multi-Meltas 150

2000 points
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Post  Timbo Wed Aug 19, 2009 4:15 am

Kor'Saro Khan means that the whole army flank marches. Objectives should be set up close to the sides, and only the Scouts should be deployed. They can go to ground for 2+ cover saves until help arrives. If the opponent has something like a Colossus then the scouts can obviously flank march also. The Librarian can come on with the Attack or Scout Bikes depending on the close combat acumen of the enemy. The Attack Bikes can roll on and melt anything on their half of the board. And the Land Raider (with Khan inside) has a good chance of getting a first move assault with a threat range of just over 21" from each board edge. There should be enough melta to crack vehicles and all reserves gives some armies fits. There are 4 full-sized troop choices for objective work which can be split into 8 units in non-kill point games. What do you think people?
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Post  System Commander Wed Aug 19, 2009 9:37 am

Thats a tough looking list, that's for sure. I'd be a little scared as your opponent waiting for that Landraider to come on.

It definitely is a solid list, and everything works well together. The only chink I can see would be going up against some of the horde armies, such as Orks. It might be a little hard to deal with all those Orks... but with the mobility of the army you can probably work around it fairly well.

I'm just trying to think how I would fight it with Chaos, and I'm not really sure. I'd definitely try to keep my main tanks (Landraiders, Predator, etc.) in the middle to avoid any melta shots from the rhinos coming in. As for the rest of the units, I'd try to keep some stuff in reserve (Oblits, Termies) and then attempt to keep a few units of troops together along one side while driving up to the objective... and hope your reserves come on in little pieces and get delayed alot. I had enough problems with your Eldar that would come in from reserve, I can't see my army fairing to much better agianst this list.
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Post  Timbo Fri Aug 21, 2009 5:24 am

I think it would do well against a Nob Biker list or Orks in Battlewagons. Foot horde might give it trouble, but I don't know if that's a viable tournament list. Can one set up, move and take down 150 Orks or Imperial Guardsmen in 2-2.5 hours? Maybe. And who wants to paint it? That's always seemed to be one of those theory lists that rarely sees the light of day. If there's no time limits on games and no rules forbidding unpainted models (say for example, a 40K league) then the horde list can shine.
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Post  Timbo Sun Aug 23, 2009 2:39 am

Don't everyone answer all at once now! Alright I'll get us started. I think armies that have inexpensive troop choices like Dark Eldar and Tau benefit very little from the increased points limits. These armies will generally max out their troops because those are some of the armies' better choices. Dark Eldar can take everything they want in 1500-1750 point lists. What extra stuff will Tau take? Maybe some of those skimmer thingys to pop transports? Their Hammerheads and Devilfishes will generally be maxed out already. Armies that have more expensive troop choices like Imperial Guard, Space Marines and Chaos scale well up to the larger point totals. They can add a troop choice, and another neat "bell and whistle" unit like a Russ, Land Speeders or a Defiler. Armies like Orks where everything in their book is really good are relatively unaffected by points limits. They can flip to a random page in their codex, add any unit and their army will still rock. Eldar are similarly unaffected. About half of their units are really good and half are not so good (or really awful). I'm increasingly coming to the realization that all Eldar troop choices are pretty lousy (yes, Dire Avengers too) so these units should be taken in minimal sizes and the heavy lifting left to the killy units. The extra points can buy another killy unit and a cheap crappy troop choice to hide. Nids will generally max out everything but their troops (especially in Nidzilla) so the increased points just gets them more chaff to push around. Nothing too exciting there. Necrons, well. Most armies' killing potential increases exponentially the larger the game gets, so Necron players would probably like to take something cool like a C'tan or another Monolith but they really can't. That's just asking to get phased out by turn 3. So extra points = (yawn) more warriors.


Last edited by Timbo on Sun Aug 23, 2009 4:44 am; edited 1 time in total
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Post  gluvzer Sun Aug 23, 2009 4:16 am

For a 2000 pnt tourny list using my mech guard I would probably add another Russ. Probably a demolisher. And would also add a inquisitor with psychic hood and psycannon to be able to shoot decently out of a chimera he gets added to and deal with any nasty psychic stuff I run into. The Daemon hunter hood is still unlimited range. I already have six scoring units all mounted in some sort of transport so I don't think I would need anymore?
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Post  Timbo Sun Aug 23, 2009 4:39 am

Yes, that's an excellent point. For lists like Marines and Guard (and to a lesser extent Chaos) who have to shoehorn in their troop units, they can spend ALL of their extra points on neato stuff like fast attack and heavy support choices. That's why I think these lists benefit the most from the extra points. These armies have excellent choices in those slots that they just can't afford in smaller point lists.
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Post  Timbo Mon Aug 24, 2009 6:04 pm

Or maybe this:

HQ
Kor'Sarro Khan 160
Chief Librarian Tigurius 230

Troops
5 Scouts with Sniper Rifles Melta Bombs and Camo Cloaks 95
10 Marines with Multi-Melta Meltagun and Combi-Melta 185
Rhino 35
10 Marines with Multi-Melta Meltagun and Combi-Melta 185
Rhino 35
10 Marines with Multi-Melta Meltagun and Combi-Melta 185
Rhino 35

Elites
5 Assault Terminators with Thunder Hammer and Storm Shield 200
Land Raider 250

Fast Attack
3 Scout bikes with Melta Bombs and 3 Astartes Grenade Launchers 105
3 Attack Bikes with Multi-Meltas 150
3 Attack Bikes with Multi-Meltas 150

2000 points
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Post  Timbo Mon Aug 24, 2009 6:14 pm

Tigurius kicks a fair bit more ass than a regular Librarian while still providing the psychic defence that a tournament army needs. He also really helps with the all reserve nature of the list, allowing the player to hurry up or delay his reserves as needed. For example if the opponent is running mech and all of his vehicles pop smoke on turn two anticipating a big alpha strike, Tigurius can hold most of his units off the board for another round until the smoke dissipates. Then he can bring them all on in one fell swoop. He also benefits from the furious charge ability of Khan giving him potentially a bunch of str 7 master crafted force weapon attacks. He is expensive however, and makes the Land Raider almost 850 points!
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Post  gluvzer Mon Aug 24, 2009 10:12 pm

That's tough list, and a lot scarier than the previous one. However, your opponents might not like it, unless they luckily crack that landraider right when it shows up.
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Post  TheRanger Fri Oct 09, 2009 7:25 pm

good list but the scout bikes are a waste.

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Post  sewerstalker Fri Oct 09, 2009 7:32 pm

There good like i said before don't comment if you don't know what your talking about
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Post  System Commander Sun Oct 11, 2009 12:58 am

Hey hey.. easy. Your definitely not a moderator on the board..

As for Ranger.. you cant just post.. "thats crap" comments. If youve got no point to make.. as in.. "I dont think Scout bikes are worht it becasue.. " don't respond.

Thats the only warning Im giving out.
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Post  Guest Mon Oct 12, 2009 10:47 pm

Just for the record as to how Tau would spend their extra points (at least how I'd do it Razz ) is markerlights, markerlights, markerlights! My list was origionally designed for a 2,000 point game. In order to drop it down to 1750, I had to cut down on my firewarriors, (36 to 24), and downgrade a large amount of my drones to gun drones which I would prefer not to have any of. Because the cost difference of a shield drone and a gun drone is only 5, the biggest victims to this change were my markerlight drones which had a difference of 20, from which I went from 11 to 6. Almost half of them have been downgraded, and many of my games where I depended on hitting with the markerlights or wanted to markerlight multiple targets have shown me that taking 6 shots at a 50/50 hit chance will fail more often then I would like.

Other people of course can use markerlights not just with the drones but in alot of the other untis that have them. Upgrading firewarriors to carry them. Using a squad of pathfinders. Even the sniper drones are a good choice because you can take 3 squads of them as only one heavy support choice.

On this point I will also add one thing to the heavy support choice breakdown. You will probably fill the heavy support slots with a 1750 army if you use vehicles. But you can take up to 9 broadsides in a tau army, and those things can eat through points like crazy.

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Post  stealth992 Fri Dec 18, 2009 2:22 am

Hi, I don't know if this thread is still relevant but I thought I'd comment anyways. Or ask a question I should say. How are you transporting your terminators? Because you said Khan is in the Land Raider, and your terminator squad is 5 man strong, doesn't the Land Raider only hold ten models with terminator armour counting as two? Or can you fit Khan with five terminators in the Land Raider? Or are you deep striking your terminators? Now I don't know a lot about space marine terminators, but I think you said they are 'assault' terminators. So if you deep strike them, would they just be standing around for a turn?

Just my thoughts maybe I don't know what I'm talking about.
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Post  gluvzer Fri Dec 18, 2009 9:54 am

The latest Space Marine codex has upped the transport capacity of Landraiders. A basic one can transport 12 models. So 5 termies and Khan = 11 spots. So, there's still room for a Chaplain!!
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Post  stealth992 Fri Dec 18, 2009 6:27 pm

awe whaaaat chaos doesn't get to do that!...
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Post  Paz Fri Dec 18, 2009 7:04 pm

... That's because They are diff. codexes.
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Post  Guest Mon Dec 21, 2009 2:46 pm

Also, neither do space wolves. =.=;

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Post  Guest Mon Dec 21, 2009 6:20 pm

or Inquisition Sad it's just those damned spoiled marines.

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