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Planetstrike Faq

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Post  System Commander Tue Nov 03, 2009 1:11 pm

Wow, good timing Greg.. the new planetstrike FAQ is out and its a doozy. Now, your going tio have to learn the way the games are played, and try to keep track of all the rules changes they made in the FAQ..

Man.. thats crazy.. gonna run the printer out of ink printing that off..


http://www.games-workshop.com/MEDIA_CustomProductCatalog/m640095a_FAQ_Planetstrike_Oct2009.pdf
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Post  smackman Tue Nov 03, 2009 3:38 pm

just to make sure my computer loaded that properly they basically clarified nothing?

Although the shock tactics thing is big, (I'll check when I get home but that's the thing where units that can deep strike can also assault?) because that means that daemons can now deep strike assault where as the previous wording would mean that they could not.
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Post  Lord_Commander_Stash Tue Nov 03, 2009 3:47 pm

smackman wrote:just to make sure my computer loaded that properly they basically clarified nothing?

Although the shock tactics thing is big, (I'll check when I get home but that's the thing where units that can deep strike can also assault?) because that means that daemons can now deep strike assault where as the previous wording would mean that they could not.

Not really. The deleted phrase "in its/their unit entry" was simply redundant. If a unit HAS the deep strike rule, it WOULD BE in the UNIT ENTRY.
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Post  System Commander Tue Nov 03, 2009 3:50 pm

Yup, pretty much.. i think everywhere was letting these units do it.. becasue it would be retarded if they didn't.. but they need to clarify it for the goofballs.

Yeah, and I was messing around.. shortest faq ever.. but i think those were the only two things that needed clarifying anyway.
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Post  smackman Wed Nov 04, 2009 12:43 am

Actually not true, for the deep strike being in the special rules thing. Daemons DON'T have "DEEP STRIKE" in their special rules entry, they have "DAEMON" in their special rules which confers them the ability to deep strike, unlike Chaos Terminators which have "DEEP STRIKE" specifically under their special rules, not some rule allowing them to deep strike (even though it is the terminator armor in the armory that explains why they can deep strike) so they specifically mention that Chaos Terminators have the "DEEP STRIKE" special rule.

So from my understanding this was not a clarification that idiots need, this is a deeply game changing rule set as this now also means that anything with wings/jet/jump pack can now deep strike and then assault, even though their special rules do not say "DEEP STRIKE". It also includes units like Chaos Terminator Lords who do not have "DEEP STRIKE" under their special rules but are conferred the deep strike ability via terminator armor.

Also I don't think it would be retarded not to let daemons assault off the deep strike, it's horribly unbalanced to let them do so, I have yet to play a game of planet strike against daemons, but I don't see it being a fun game for the defender.

In my mind daemons are balanced by their random arrival and the fact that they have to endure at least one round of shooting before they may enter melee where they excel above the majority of other units in the game. Planet Strike takes away both of those disadvantages and does nothing to balance that fact. Now yes defense guns allow you to shoot incoming units from deep strike, however with the myriad of units that daemons will be bringing in on turn 1, (Which statistically should be 84.7% of their army or 17/20 units) there simply won't be enough bullets flying to really impact the daemons player's strategy. Winning a game like that as the defender, as a race like guardsmen would be nothing short of legendary, I would personally drive to your house to high-five you, I would also tell the daemons player to consider a less brain intensive hobby like drooling on himself.

Just some thoughts, I look forward to actually winning a game of planet strike against daemons just to prove myself wrong, however the numbers really don't stack up.
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Post  Timbo Wed Nov 04, 2009 1:05 am

I agree with everything Tom just said.
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Post  Lord_Commander_Stash Wed Nov 04, 2009 1:10 am

I agree aswell save for that: "...if units have the deep strike rule..." and "if units have the deep strike rule in their description"....say the exact same thing, at least in relation to daemons.
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Post  System Commander Wed Nov 04, 2009 9:58 am

Well, I ll have to disagree.. and agree.

I didn't realize this was in such question.. I know we talked about it briefly when the planetstrike book first came out, and I'll slip looking for the message but its out there.

I guess I always looked as ithe scramble rule in planetstrike only meant for units with the actually deep strike ability in their description to be allowed to assault afterwards, how may units actually get to do this?

Lets take the chaos codex for example. Lords can take terminator armor and wings. They both allow deepstriking, but not the actual rule. Daemon Princes can take wings, so same thing. Moving along .. Oblits, Raptors.. same thing. So, in the chaos codex, terminators are the only one? I'm going off Tom's message here, but they have the deep strike rule in their description..

The same can be said for Space marines and alot of other codexes. It didn't make any sense to me that they would design the game, with special rules for deep strikers, that would only apply to a handful of units in the game. I thought it was blatantly obvious that if a unit "could" deep strike, it meant it could assault... otherwise the rule was completely usless. I assumed this was one of thiose problems that was occuring in the bigger centres..

Now, lets look at Daemons. It's an anomaly because everything in the book deep strikes.. so either you go by the first rule and barely anything in the game deep strikes, or you go by how it was intended.. and the daemons get really strong.

If you dont allow them do it, then the reverse is true and they get pretty weak... so what do you do? You cant make a cool rule and say it applies to everyone except the Daemons... I dont agree with that at all.

So, I agree daemons are strong in Planetstrike period. Now, when you take the ruling on the arrival, which I was playing the opposite of, they become really scary. Like you said, Daemons are somewhat balanced by the fact the army all wont be there right away, you can pick on some unit sbefore others show up, etc. The Planetstrike ruling allows them to get half their force on the first turn as normal.. but then with the increased reserves rolls.. they could have their whole army on the first turn.. and pretty good odds of doing it as well.. yeah, that is way up on the power scale, I agree 100%.

Planetstrike games will always be optional.. so if there's a daemon player floating around and they want to challenge you to a planetstrike game, and want to the attacker.. just take a pass if your not interested. Its one of those anomolies we'll have to live with it..

On a lighter note, I have a planetstrike game planned against Greg tonight, and I'm playing.. Daemons! Im the defender though so we'll see how that works. Do defenders get the scramble rule as well? I thought it was jsut attackr but Im at work right now..

I want to play more planetstrike with the Chaos though.. I have 16 Khorne terminators needing more blood! If someone wants to try a game next week.. just let me kow and I would definitely accept a challenge and be defender or attacker.

As well, I was completley out of line with my initial comments. Again, I was under the assumption this was one of those rules lawyering problems where people try to get away with things. I didn't know there were questions in our area after our initial discussions of it. I think I made a ruling shortly afterwards Daemons could assault after deep striking in a planetstrike game, but II actually dont think anyone has played planetstrike with daemons as the attacker.
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Post  Timbo Wed Nov 04, 2009 2:56 pm

I just think it's one of those situations where GW thought, "Here's a cool idea!" and did little or no playtesting of said idea. Daemons go from being an interesting, kind of metagamey list to an unbeatable juggernaut in Planetstrike. Like Robyn said, it's a good thing Planetstrike games are optional because I will never play one vs. Daemons!
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Post  smackman Wed Nov 04, 2009 8:56 pm

I'm not saying I wouldn't play one, but I am saying that I would be very doubtful of having a good time doing so and after that would probably turn down a game like that.

And the scramble rule was still powerful in that it allows ALL units to deepstrike, admittedly the new clarification makes deep strike units of regular games AWESOME where as my interpretation of the original left the majority of deep striking units out in the cold with no advantage, I didn't think it was a big deal, tanks didn't get any better in planet strike, and why should they? So really it's just how you interpreted the new rules as either "&*#$ YA! assault deepstrike AWESOME!" or "&^@$ ME! These assholes are gonna be all up in my business now on turn 1"

Either way, it's clarified now and it's a done deal.
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Post  Lord_Commander_Stash Wed Nov 04, 2009 9:40 pm

I think daemons would do just fine not being able to assault with the majority of the units, since your monsterous creatures always get to assault anyway and you can take lots of them. Odds are daemons on assault will tear open 2-3 bastions when they come in, let alone what they will do in following turns.
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Post  System Commander Thu Nov 05, 2009 1:42 am

I see our language filter dissapeared.. Ill have to check into that.. hehe

Nope, still there.. must of been the quotations throwing it off.

On a lighter note.. me and Greg had a planbetstrike game tonight and was it s adoozy. Ill try a right up tomorrow afternoon.. but I was the daemon as a defender. At the end of turn turn 2.. my whole army was on the table, but the bastions were all occupied by Greg.. and I was trying to get them back.. what the hell!? It was pretty darn weird.. but awesome fun
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Post  littlehurc Thu Nov 05, 2009 2:02 pm

I played planet strike as Daemons attacking against Ben on Wed. First thing I found out is that Daemons really do not have much that can hurt those bastions. I also found it to be one of my more challenging games I have had. For Daemons to be good in planet strike they have to deep strike close, not the safest thing to do, cause Daemons can not handle getting shoot. I ended winning cause I had one model out of a squad that survived a shooting and assault to capture one of the bastions.
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Post  Guest Tue Nov 10, 2009 3:23 pm

So I don't have any access to the planetstrike rules but it seems to have a bit of a following.. I'm just wondering if a static guard would have any fun in a game like that? Seems that as attacker, I wouldn't be able to do anything first turn b/c all my heavy weapons would be walking onto the board, and as defender my opponent gets to start by deepstriking right beside me (Negating the point of my "i shoot you from 48" away and hope to kill you before you get close" strategy).
Is there something I'm missing?

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Post  System Commander Tue Nov 10, 2009 4:28 pm

Yup, alot!

I'll explain briefly.. but basically the defender sets up the terrain on the entire board. You get your bastions, supprt, guns. etc. The attacker and defneder gets strategems similar to apoc and cities of death. The defender then sets up his army however he wants, then the attacker gets a firestorm (d6 + # of objectives worth of str 9 barrage pie plates) then the attacker gets first turn. He comes on his DMZ or he can deep strike in any infantry, monstrous, jet pack, etc. units he wants. Any unit that can deep strike, can assault the turn it arrives.

Attacker gets up to 6 elites and 3 hq and defender gets up to 6 heavy slots. Attacker claims objective is he has any unit in base with an objective. Defender must be in base, but have to attacking units around.

Thats the basic scenario, but there are 6.

PIck up the book, its fantastic fun for mixing up games. Cities of Death is as well although its a bit dated being pre 5th edition.
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Post  Lord_Commander_Stash Wed Nov 11, 2009 12:38 am

Jemal wrote:So I don't have any access to the planetstrike rules but it seems to have a bit of a following.. I'm just wondering if a static guard would have any fun in a game like that? Seems that as attacker, I wouldn't be able to do anything first turn b/c all my heavy weapons would be walking onto the board, and as defender my opponent gets to start by deepstriking right beside me (Negating the point of my "i shoot you from 48" away and hope to kill you before you get close" strategy).
Is there something I'm missing?

Guard are always fun! You might get a new appreciation for why space marines were created if you are the attacker. There always in teliport barrage to cheer you up though Wink
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